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| Casino Board Game of Three-Dice Football |
| KIT OF ACCESSORIES FOR ASSEMBLING OF FOOTBALL AND HOCKEY BOARD GAMES |
| ELECTRONIC CARD FOR FOOTBALL REFEREES |
| Two-side ball- |
| Set of parts with movement mechanism for table football game |
| Football game bench |
|
Football board
game
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| Game ball table structure capable of playing music |
| Football game
table structure having three- |
| Table-top football game, with players moved on the playing surface by lower magnets |
| Football chess |
| Entertainment apparatus |
| Table-top board game |
| Table football game for seated and standing players comprises legs arranged on the short sides of the playing surface |
| Electronic handheld game apparatus |

The
following template I have designed to comply with the Common
Application Format of the Trilateral Office.
http://www.uspto.gov/web/patents/caf.html
http://www.trilateral.net/projects/pct/CAF.html
| A Statement of the Full Description of the Invention, Including the Best Method of Performing. Your "Rules and How to Play" Instructions are perfectly suited to this task. |
| Usually the name of the game or a brief description. Our example would be something like: |
| Our Football Game example can teach the game of football and also provide entertainment. Therefore the Technical Field of our example would be: |
| Here we need to identify the nearest game to our invention that exists and that we know of. This is why we did a search for existing patents prior to commencing the writing of ours. Let's imagine that we had not found any card or board games like our Australian Football example. |
| Next we list the details of one or more of the closest patents to our invention. We point out why our invention is different and what our invention offers to improve on these games. Here I have written pretend examples to show the idea. |
| Here you outline the game and the main objectives of the players as a summary of the invention. I have written here only an example of how a summary would look in my opinion. |
|
This step is to determine the technical problem, in the view of the closest prior
art,
the technical problem which the claimed invention addresses and successfully solves. Examining whether or not the claimed solution to the objective technical problem is obvious for the skilled person in view of the state of the art in general. I am not a lawyer and so I will let you read the definitions yourself to understand this section of the patent. |




1. Technical Problem:
The
closest prior art refer to Board Games that use a dice to determine 2. Non Obvious Solution: 7. Advantageous Effects of Invention
The
advantage of applicant's invention is to provide a platform that
enables a board game
to simulate a real life ball game and the unpredictability that generates the excitement of that unpredictability. Applicant's invention will generate a completely different game play and outcome in each game. The game mechanics of the prior art could not accomplish this. 8. Brief Description of Drawings
Brief Description of Drawings Fig. 1 Ball Grid Card Rear View All cards of the Ball Grid deck display this indicia Fig. 2 Ball Grid Card Front View Yellow 12 cards of the Ball Grid deck display this indicia Fig. 2 Ball Grid Card Front View Blue 12 cards of the Ball Grid deck display this indicia .......and so on. 9. Description of Embodiments
Description
of Embodiments: Examples
Example 1 Game Pieces (players) are placed in position according to Rules and Instructions Begin Play. Game Token (ball) is placed in the centre of the board (oval) according to Rules and Instructions Begin Play. Player 1 picks up the top card from the Ball Grid Deck. Player 1 consults players in the team to establish which cards combined from each player's hand will be discarded to move the ball. Player 1 discards a Full Kick (6 squares), Hand Ball (4 squares), Short Pass (3 squares) or Tap (2 squares) card face up beside the pack including the corresponding number of Coloured Dot Cards from the teams combined hands. ..............and so on. 10. Industrial Applicability
11. Reference Signs List
Reference Signs List
Sign 01: Yellow Dot Indicia displayed on the Ball Grid Card Yellow. Sign 02 Blue Dot Indicia displayed on the Ball Grid Card Blue. Sign 03 etc.......... 12. Reference to Deposited Biological Material
13. Citation List
A
CONCRETE EXAMPLE FROM A VIRTUAL DOCUMENT
The
example hereunder shows how the references are cited by the applicant
in the core of EXTRACT OF THE CORE OF THE DESCRIPTION [0106]
All patents and publications, including all sequences and methods
disclosed within These
patents and publications include: EP 357 127, EP 635 574, EP 238 023, WO [0107]
The present invention is further described by the following examples,
which should [0111]
The resulting plasmids were transformed respectively to A. niger CBS
513.88 or to The source document has been removed from the following link. 14. Patent Literature
REFERENCES CITED IN THE DESCRIPTION [0132]
"This summary of references is for the reader’s convenience, only. It
does not form liability in this regard." Patent documents cited in the description - EP 357127 A - EP 635574 A - EP 238023 A - WO 9706261 A -
WO 9846772 A The source document has been removed from the following link. 15. Non Patent Literature
Non-patent literature cited in the description - KELLY JM, HYNES MJ, Transformation of Aspergillus niger by the amdS gene of Aspergillus nidulans., EMBO J., 1985/02, 4, 475-9 - SREEKRISHNA K, WEBSTER TD, DICKSON RC, Transformation of Kluyveromyces lactis with the kanamycin (G418) resistance gene of Tn903., GENE., 1984/04, 28, 73-81
The source document has been removed from the following link. http://www.wipo.int/export/sites/www/cws/en/taskfrce/citation_practices/docs/epo_citation_practice_summary.pdf 16. Claims
Independent
Claim Example:
The Claims defining the invention are as follows: The invention claimed is: 1. An Australian Rules Football Board Game wherein the players pair off into two teams to compete in a game that simulates the real Australian Rules Football; comprising a Game Board (referred to as the Oval), a plurality of Game Pieces (referred to as Players), a Game Token (represented as The Ball), a Rules and Play Booklet and a plurality of playing cards; said playing cards divided into a plurality of categories; said categories including at least one of Ball Grid and Umpire; said categories divided into sub categories each having thereon the front of the card indicia. Dependent Claim Examples: 2. The Australian Rules Football Board Game and method of playing as in Claim 1 wherin said category Ball Grid is divided into sub categories; said sub categories including at least one of, Ball Grid Yellow, Ball Grid Blue. Ball Grid Red, Ball Grid Green and Ball Grid White. 3. The Australian Rules Football Board Game and method of playing as in Claim 1 wherin said category Umpire is divided into sub categories; said sub categories including at least one of, Full Kick, Hand Ball, Short Pass, Holding the Ball, Mark and Free Kick, Push in the Back Free Kick, Run with the Ball and Tap. 17. Abstract
Abstract:
The disclosed Australian Rules Football Board Game and method of playing it wherin the players pair off into two teams to compete in a game that simulates the real Australian Rules Football; comprising a Game Board (referred to as the Oval), a plurality of Game Pieces (referred to as Players), a Game Token (represented as The Ball), a Rules and Play Booklet and a plurality of playing cards. Aussie Footy Laces the Australian Rules Football Board Game in which players aim to score by kicking the ball between the goal posts at their teams end of the board (oval), with the highest score being awarded for kicking the ball between the middle two posts. The team with the higher total score at the end of the game (match) wins. Except for rare circumstances, if the score is tied, a draw is declared. With
the use of cards, a Game Board (oval) and Game Tokens the game
simulates real Australian Football. The primary methods are kicking,
handballing and running with the ball represented by the Umpire Cards.
There are rules on how the ball can be handled, for example players
running with the ball must intermittently bounce or touch it on the
ground. Throwing the ball is not allowed and players must not get
caught holding the ball. Unlike most similar sports, there is no
offside rule, and players can roam the field freely. Possession of the
ball is in dispute at all times except when a free kick
is paid. A distinctive feature of the game is the mark, where players
anywhere on the field who catch a ball from a kick (with specific
conditions), are awarded a free kick.
Australian rules is a contact sport, in which players can tackle using
their hands or use their whole body to obstruct opponents. Dangerous
physical contact (such as a pushing an opponent in the back),
interference when marking and deliberately slowing the play are
discouraged with free kicks, distance penalties or suspension,
depending on the seriousness of the infringement. Frequent physical
contests, aerial marking or "speckies",
fast movement of both players and the ball and high scoring are the
game's main attributes.
18. Drawings
19. Sequence Listing
Chapter 4. Public Domain |

Step 1. Step 3. 

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